While staring at a blank canvas, one of the most dreaded tasks must be creating an entire environment from scratch. I’m going to guide you through my thought process (or lack thereof) when I design mine. The environment I’m going to be guiding you though will be Shallows, a recent wallpaper I’ve submitted.
Here’s the rough conceptual development stage. This one I approached with a far fetched idea, started out by detailing a few rocks and decided to change it into an entire environment. It’s much more efficient evaluating your thoughts out quickly on paper (or screen) this way because you never want to spend your entire day making the details pretty when the composition doesn’t flow. There’s no real purpose in polishing s***.

I was trying to brainstorm up what kind of trees to pollute my scene with, and the one on the left which I ended up scrapping, I included here to let you know to not always commit 100% to something when there is a strong chance your next idea will work better. It’s a real defeatist philosophy but works often in my creative process.

Planted my first finished tree, unfortunately I didn’t designate a prominent light source in the scene so the detailing may hinder me down the road.

I needed some more depth so I started rendering out the background, the mountains appear too close so I’ll have to submerge them deeper with some atmospheric effects and more foreground.

I added some background fog to push it back further, but it’s still not to the point I would like. I also decided to play around with the tree composition and scale down the mid-road tree.

The lighting wasn’t really selling me so I decided to try some different times of day, I like the results here but it didn’t establish the mood I wanted.

The lighting felt more natural and gave me more of that morning haze feeling I was going for.

I started to play around with the shadows and started rendering out more of the reflections off of the objects, but there was still much more work to be done.

I needed more of a background to give it a more natural feel so I scrapped the lake idea and infiltrated the backround into adding more rocks and mountains to ease the transition from foreground to background.

Rendered lighting on the rocks and added a place for the path to go.

Switched up the composition once again, I threw the grass hills on the right of the scene to the left and put a forground or a “place to stand” on the right.

Completly obliterated the far background here and rendered up the rest of the mountains. I added some more of the blue mountains to the left to clean it up and bring it all together.

Did some more cleaning up and added some atmospheric fog to tie things up.

If you would like the have the full-size image you can get it from here, or my gallery. I can resize this for any sort of device or random sized resolution screen you may have; just leave me a comment or email me with your request.
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